To be announced. -->

ABOUT


The Company

Lucidsphere Media, LLC is an independent game studio based in Mount Shasta, California, and composed of its Management Team and Contributing Talent Base. The Contributing Talent Base is composed of individuals who are specialized and accredited in the various fields necessary for the creation and development of games and other viable properties for entertainment. Their list of credits encompasses a large and distinguished body of work throughout all fields of the entertainment industry.

All members of the Contributing Talent Base are self-directed professionals with a commitment to the excellence of a finished product. The Company provides them with a flexible, open-minded environment where they can pursue their trade to their fullest potential, while offering them competitive compensation in return.


In today's marketplace, the game industry is dominated by a group of major players and, just below them, a group of mini majors. These entities are large, complex corporations which employ all the personnel required to bring a game to market - but require a constant influx of enormous amounts of capital to support their operations.

In spite of their size and strength, these large companies do not possess an exclusive hold on the marketplace (nor do they necessarily employ the most talented artists and game designers).

There is a wealth of opportunity in the gaming culture for smaller studios who can reach out to the vast pool of in dependant artists and talent who are globally situated, and available for hire at compensation levels far below the salary of a full-time employee.

It is this reservoir of untapped talent, diversity and opportunity that forms the basis of Lucidsphere Media. The consortium of individuals and team players working on our games are all professionals who have come together to form a "studio without walls". Under this new business model, we can continue to produce innovative games at an affordable cost, and also keep a competitive edge with the majors.

LEAD PROGRAMMER

 

FEATURED


LOOKING FOR SOMETHING A LITTLE MORE

FRIGHTENING TO PLAY AGAINST OVER THE

HOLIDAYS?

THEN STEP INSIDE THE NIGHTMARISH REALM OF

H.P. LOVECRAFT. . .

If the thrill of devlving into the black abyss to confront unimaginable horrors is to you the keenest form of fascination, then the NECRONOMICON will challenge you like no other horror card game in the App Store. Instead of pitting you against silly little monsters and critters, you'll face hordes of malevolent, dark entities; creatures who stride from world to world to sow death and madness . . .

At last, you can fritter away your time and lose your sanity in a game that takes horror seriously.



The Necronomicon and the Necronomicon Redux (HD) are available on the App Store for Apple's iOS devices. Redux is designed for devices capable of displaying High Definition images and Retina Display, it supports the iPad 1 & 2 and the new line of 4th Generation iPhone and iPod Touch devices.

The standard version of Necronomicon is available separately for older devices which do not support HD resolution and Retina Display.

*Note: There is no difference between the Standard version and Redux, except for HD graphics support.




Description



The Necronomicon Horror is a single-player role-playing and card game of arcane horror and mystery.

Featured by Apple under Games - Adventure/Role-Playing/ What's Hot/New & Noteworthy categories on the App Store.

ToppApp Charts:

Ranked Top #8 in Role-Playing Games worldwide on App Store!
Ranked Top #24 in Adventure Games worldwide on App Store!
Ranked Top #121 in Top Games worldwide on the App Store!

* Updated to 1.2 September 21, 2011

What's New in version 1.2 of Necronomicon Horror ?

* Core game engine redesigned from the ground up to improve stability and enhance performance.
* Graphics and UI artwork updated to bring current version in line with upcoming HD version.
* Added new "Spell" category of cards.
* Various balance adjustments and re purposing of some card classes.
* Added some new Monster cards, some with special attacks.

DESCRIPTION:

During a game, players take on the roles of investigators in an attempt to thwart the evil machinations of a sinister cult who have stolen the Necronomicon from Miskatonic Universities library, and have used it to open the gateway to another dimension.

The Necronomicon Horror combines the quick, addictive pace of fantasy card games, combined with the dice-rolling strategy of table-top role-playing games. You can win achievements in the game to unlock new bonus content, and there will be support for downloadable expansions in the future.

Grab your electric torches and revolvers! You’ll take on the role of unlikely investigators swept up in a battle against cosmic horrors. With the help of allies, weapons, forbidden knowledge, strategy, and a few twists-of-fate, you’ll attempt to stop the minions of Cthulhu from invading our world.

The Necronomicon Horror features over 100 beautifully designed cards--created by a ‘dream team’ of talented artists who have worked for some of the biggest movie, book publishing, and game studios in the world.

The Necronomicon Horror will contain the following key features:

* An evolving game setting based on the pulp horror fiction of H.P. Lovecraft.
* Hours of game play – a different game and outcome every time you play.
* Outstanding artwork and production values. Play with a deck of over 100+ stunning cards.
* The fast-paced, addictive game play of RPG and Collectible Card Games--play on-the-go, anywhere!
* Free Bonus Content can be unlocked during the game. Expand your deck by winning new cards.

The Necronomicon Horror is a solo player adventure designed to be played in quick, sanity-bending intervals. During a typical game you’ll play using an 100+ card deck, drawing various investigators, monsters, treasures, weapons, relics, pitfalls, story cards, and special ability cards, which are all scripted to interact with each other in strategic ways. Your goal is to keep your investigators alive to defeat a Mythos invasion which threatens all of Arkham.

Like most trading card and role-playing games, the outcome is driven by an exciting interplay of chance, skill, and strategy.

Players will have the option of purchasing future booster decks to expand the game, and ‘collect’ new and rare cards by winning achievements and high scores.

Lucidsphere Media Games Studio developed The Necronomicon Horror as an innovative way to experience the compulsive fun of horror role-playing and collectible card games on Apple's iOS devices.


 

 

PRESS

Press Release

CALL OF CTHULHU: H.P. LOVECRAFT ON THE iPHONE and iPOD TOUCH

Horror role-playing in the world of H.P. Lovecraft on the iPhone and iPod Touch!

The Necronomicon Horror
invites fans of fantasy and horror role-playing games to immerse themselves in the nightmarish world of Jazz-age author H.P. Lovecraft, widely considered to be the father of modern horror.

For nearly a century, H.P. Lovecraft's stories have chilled readers with cautionary tales reminding us that there may be something sinister lurking just beyond our narrow range of perception, which allows itself to be seen sometimes. Something horribly evil, and far superior in intelligence and knowledge to us, against whose might we are powerless to stand against.

Howard Phillips Lovecraft was born in Providence, Rhode Island, a sickly child whose parents died insane. Between 1908 and 1923, he wrote short stories for Weird Tales magazine, and enjoyed an active friendship and correspondence with Conan creator Robert E. Howard. Between 1926 and 1935 he produced his greatest works which have come to be known as the "Cthulhu Mythos". On March 15, 1937, Lovecraft died of intestinal cancer in Providence at the age of 46, leaving behind one of America's most curious literary legacies.

H.P. Lovecraft did not live to witness the extraordinary appeal his tales have garnered; his stories were lambasted by the literary critics of his day, and he believed his writings would fade into obscurity. But now that time has given us some perspective of his work, in the annuals of American literature, he is widely considered to be an undeniable genius in the realm of fantasy and horror, approaching a class comparable only to Poe.

While most pulp fiction of the 1930's is largely forgotten today, Lovecraft's stories were kept alive by a small nucleus of devoted fans, and he has since become almost as mythic a figure himself as his celebrated "Cthulhu Mythos". More than a little cynical, Lovecraft disdained the contemporary fiction and subject-matter of his era, and was one of the first authors to delve into the extraordinary new physics of Plank, Einstein, and Shroedinger in his stories, and its implications to mankind and correspondence to ancient occult lore. He created an unheard of world of fantasy, occult horror, and science-fiction which fans, scholars, and critics today pour over with Talmudic scrutiny.

Lovecraft's tales all share a common mythology, weaving together a pantheon of sinister extraterrestrial entities, fictional locations, and cursed books into their fearscapes. He frequently made references to moldering, forbidden tomes which contained secrets that man was never meant to know. Some of these were actual occult texts, but the most infamous one of all, and the one about which he had the most to say, was the abhorred 'Necronomicon'.

The Necronomicon is featured in many of Lovecraft's stories, allegedly written by "The Mad Arab" Abdul Alhazred in the eighth century and containing horrendous blasphemies, evil incantations and otherworldly knowledge better left undigested. Lovecraft generously invited other writers in his circle to use it in their works, believing such common allusions built up a background of evil verisimilitude. One of his other inventions, the fictitious Miskatonic University, also appears prominently in his tales, and its library is where one of the few surviving copies of the evil Necronomicon remains locked away.

Lovecraft always insisted that the Necronomicon was wholly imaginary and came to him in a dream, but to this day some people believe it to be real. Since the author's death, many real-life book publishers have published hoax versions of it to capitalize on its' notoriety. Avon's "Simon Necronomicon" has sold almost a million copies to date, and has never been out of print.

The Necronomicon Horror is a single-player game of arcane horror and mystery, created by Dustin Neff. Players take on the roles of investigators in an attempt to thwart the evil machinations of a sinister cult who have stolen the Necronomicon from Miskatonic Universities library, and have used it to open the gateway to another dimension--threatening all of Arkham.

The Necronomicon Horror combines the quick, addictive pace of fantasy card games, combined with the strategy of table-top role-playing games. You can win achievements in the game to unlock new bonus content, and there will be support for downloadable expansions in the future.

During the game you’ll take on a variety of personas, becoming both investigators and innocents swept up in a battle against cosmic horrors. With the help of allies, weapons, secret information, strategy, and a few twists-of-fate, you’ll attempt to stop the minions of Cthulhu from entering our world.

The Necronomicon Horror will feature over 100 beautifully painted cards and settings--created by a ‘dream team’ of talented artists who have worked for some of the biggest movie, book publishing, and game studios in the world.

The Necronomicon Horror  is a solo player adventure designed to be played in quick, sanity-bending intervals. During a typical game you’ll play using an 100+ card deck, drawing various investigators, monsters, treasures, weapons, relics, pitfalls, story cards, and special ability cards, which are all scripted to interact with each other in strategic ways. Like most card and role-playing games, the outcome is driven by an exciting interplay of chance, skill, and strategy.

Players will have the option of purchasing future booster decks to expand the game, and ‘collect’ new and rare cards by winning achievements and high scores.

Lucidsphere Media Games Studio developed The Necronomicon Horror as an innovative way to experience the compulsive fun of horror role-playing and collectible card games anywhere, without investing a large amount of time and money.

The Necronomicon Horror is now available on the iTunes App Store!

http://itunes.apple.com/us/app/necronomicon/id399858907?mt=8

TUTORIAL

VERSION 1.3

Basic Game Play

From the main game screen cards are drawn from the Spawn Deck and held in The Library, until you decide where to place them on the game board.

Cards are all scripted to interact with each other in unique ways.

If you draw a card which cannot be used, you'll be able to place it in The Cemetery for later use.

Investigator cards, represented by the Player, are always placed in one of the (5) open slots along the bottom row.

Horror cards, representing Monsters, are always placed in one of the (5) open slots along the top row.

When you draw a card, the game will highlight any slots on the game board where the card may be placed (e.g. on a Monster or Investigator – or both).

As in role-playing games, some cards require a pass or fail die roll before their benefits are applied.

Be sure to examine the reverse side of cards to learn what they do before placing them.

Cards which have a reverse side are indicated by a “card-catalog” icon, located in the bottom left-hand corner of the card. Touch it to flip the card over. Touch the back of the card again when you're finished reading it, to flip it back around to its front side.

When a card requiring a die roll is placed on top of your Investigator, a floating dice labeled “SPIN” will appear over their portrait.

To spin the dice, flick it with your finger.

The number you have to match or beat will appear in the top-right corner, just above the die. Your result will display directly below the die.

If your die roll is a success, then the card's benefit will be applied with a visual effect.

If you fail the die roll, a skull will appear, and no benefit will be rewarded.

The Doomsday Calendar

The Doomsday Calendar (bottom left screen) is a mysterious artifact known as the 'Cthulhu Tzolk'in', created to calculate the time mankind has left on the earth before the Old Ones rise from their slumber.

Touching the Doomsday Calendar shows you a full-screen view of its present state.

“Exit” will return you to the main game board where the card game is played.

If the (5) top row slots become filled with Monsters, then each additional Monster drawn from the deck will damage the Doomsday Calendar by increments of (1).

However, if you fill the (5) bottom row slots with Investigators, then each additional Investigator you draw will begin to restore the Doomsday Calendar in increments of (1).

Drawing (7) Investigators in total (5 filling and holding the bottom row slots +2 more) turns back the Doomsday Calendar and wins the game.

The Doomsday Calendar can take (3) increments of Monster damage before it's shattered, and you lose the game.

So if your (5) top row slots are filled with Monsters, and you draw (3) more Monsters, then the Doomsday Calendar will be destroyed and you'll lose the game.

Mythos Score

Your score is represented by your Mythos knowledge, which represents how long you've survived, and how much forbidden knowledge you've accumulated.

Whenever you lose a battle or suffer a negative consequence (i.e. loose a portion of your Defense and/or Sanity), your Mythos score is penalized.

If you attain high enough Mythos scores, there are 'secret cards' which will be unlocked and added to your deck.

Defeating Monsters in the game boosts your Mythos score.

When your Investigators are killed, or you suffer a negative consequence, you can lose a portion of your Mythos score.

All cards have an Mythos score value, shown at the top right-hand side, just below their Class label.

Whenever a card is used on your Investigator, its Mythos value is added to your Investigators' Mythos value.

The more cards you equip your Investigator with, the more their Mythos value increases.

However, a single Investigator may only be equipped with (1) card type of each class. So for example, you cannot equip your Investigator with (4) weapons cards – or more than (1) card of any class.

Your Mythos score will update only after battles, or on instant kills, or when you win a game.

When you win a game, the sum of all your Investigators' Mythos scores (e.g. those filling your 5 bottom-row slots) will be added together, then that sum will be added to the total Mythos score which you already earned during the game.

If your game ends in a draw, you will earn only the Mythos scores of your Investigators left on the bottom row.

Card Notations

Located on the top left-hand side of the cards are shown that card's DEFENSE and SANITY attributes.

On the bottom right-hand corner of the card a DIE ICON will appear, showing you how much HIT DAMAGE your Investigator can inflict during a battle.

Any Hit Damage BONUS (for example, if one of your Investigators is armed with a weapon) will appear beside it as -- +2, +4, +6, etc.

On Investigator and Monster cards, the Defense and Sanity attributes describe their toughness in relation to each other.

On all other cards, Defense and Sanity appear as (+1) or (-1), etc. These kinds of modifier cards will boost or lower a cards attributes. The game will highlight for you whether the card may be used on an Investigator or a Monster.

For example, if you use the card “Mad Monk” on one of your Investigators, and pass the die roll, you will receive a (+1) boost to your Defense, and also a (+6) bonus to your Hit Damage dice roll during combat.

A card's LIVES (represented by a drop of red blood) show you how many times an Investigator or Monster can be killed in battle before they are removed from the game.

Cards with reverse sides are unique, they are scripted to interact with Investigator and Monster cards--and carry both benefits and consequences.

There are currently (9) classes of cards in the game:

1.) Investigators – need to be boosted
2.) Monsters – need to be weakened
3.) Weapons – boosts Investigators Hit Damage
4.) Allies – boosts Investigators Hit Damage/Defense/Sanity
5.) Relics – variable – boosts/weakens Investigators + Monsters
6.) Potions – variable – boosts/weakens Investigators
7.) Abilities – conditional – allows Investigators of use special skills/abilities
8.) Hazard – variable – weakens Investigators
9.) Spells - boosts Investigators

HINTS:

* You can visually track which Investigators are equipped with which cards by a class notation which appears beneath your Investigator's portrait, in its contracted view on the game board.

* The game will always highlight the slots on the game board where your current card may be placed.

* Some cards (e.g. Insanity, Master of the Seal, Reanimate) have unusual effects and properties. The reverse sides of these cards will explain what they do.

* Bonuses to Hit Damage, if any, will appear next to your Investigator’s hit dice icon on the front of the card (e.g. +4).

* Hit Damage and Hit Damage Bonuses are also notated in the bottom right-hand corner of the cards portrait, when they are in contracted view on the game board.

For example, if a modifier card has a Hit Damage bonus of (+4), then (+4) will appear in the bottom right-hand corner of the card's image, in contracted view on the game board.

If an Investigator has a Hit Damage of (1d6) and a Hit Damage Bonus of (+4), the notation will appear as (10). This number represents the full amount of damage an Investigator (or Monster) can deal out in battle, based on their die roll and any Hit Damage Bonus they possess.

Sorcery and the Arcane Arts

The introduction of magic has been added to Necronomicon in its latest iteration.

A new category of Spell cards has been added to the deck. Forthcoming expansions will allow players to collect and unlock card packs which will supplement this new class.

In order to be able to use Spell cards during a game, one of your Investigators must be equipped with the "Dark Pact" card.

A distinct tracking icon will appear on your Investigator's portrait, and you'll be able to use Spell cards for as long as that Investigator remains alive during the game.

Dueling Cards

A battle is set into motion whenever an Investigator and Monster card are placed opposite each other.

Both cards have a Defense and Sanity value; whoever has the highest numbers in BOTH attributes automatically wins with an instant kill.

In the event of a TIE or ODDS, a die roll will determine who wins the battle.

You'll be shown a Battle screen which lays out the attributes of the Monster and Investigator for easy scanning and comparison.

You may also review any modifier cards your Investigator is equipped with.

Any Hit Damage Bonus will appear at the top of the screen, to the right of your Investigator.

Just below that is the space where the results of your die roll will display; and below that is where the Monster’s die roll is revealed.

For example, if your Investigator is holding an Ally card which gives him a (+4) boost to his Hit Damage, the game displays that number where it says: “Bonus Damage”.

When you spin the die, you are rolling for your Investigator’s Hit Damage. This is the die icon that appears on the front side (bottom right) of their card.

The result of your roll is displayed beneath the words “Hit Damage Roll” on the battle screen.

So your “Bonus Damage” (from any modifier cards you may be holding), is displayed to the right of your Investigator's portrait.

And your die roll result + any bonus is displayed under “Hit Damage Roll”.

The game will add both your “Bonus” and “Hit Damage” roll against the Monster after you spin the die.

Whoever has the higher number wins the battle.

WINNING THE GAME

To win the game, you need to fill the (5) bottom-row slots with Investigators, then draw (2) more from the deck to turn back the state of the Doomsday Calendar.

If the (5) top-row slots become filled with Monsters, however, then each additional Monster card you draw from the deck will damage the Doomsday Calendar in increments of (1) until it's shattered –- and you lose the game.

When you win a game, your "victories x 200" points will be added to your total Mythos score.

If you lose a game, your "defeats x 200" points will be deducted from your total Mythos score.

With high enough scores, you'll win new achievements and unlock secret cards which will be added to your deck.


*RESOURCE CARDS

“Core Expansions” are an optional add on to the Necronomicon which will expand your deck, and also upgrade your game providing you with innovative new features.

Our first expansion, Investigator Resources, draws on players ingenuity and their characters occupations, allowing you to create new cards by mixing and combining existing ones.

With this new expansion, your scholars can decipher moldering old tomes, and create spells for your occultists. An investigator with some skill in medicine may be able to concoct life-saving potions. Another may be able to follow a map to a hidden item, summon a ghoul in the graveyard--or even reanimate a corpse to fight alongside you as an ally . . .

Resource cards represent a variety of unique items and characters, which when combined with Investigators and other card classes, create unique new cards for use during the game.

The backs of all Resource cards suggest successful combinations to try out.

Most Resource cards are scripted to be compatible with an Investigator’s “occupation”, which appears on the upper left-hand side of their card. When a successful match is made, a new card is created for use during the game.

Future updates and expansions will support this optional category of cards.

25 unique cards are added to the deck with this core expansion.

 

GAME PLAY FEATURES